The demo previews what looked like an exhaustive menu system where Sam can prepare for his trek.
Of course, I’m simplifying it a bit but essentially that’s what it was. Sam would walk for miles and miles managing the weight of his shipments, dropping off packages, picking up new packages, taking a bath, changing shoes, and walking across ladders. It looked beautiful, and the landscape is breathtaking but it was so damn boring. Are you fricken serious? 90% of the gameplay video comprised Sam walking across different terrain delivering packages. You’re on a mission given to you by the President, but essentially you’re a glorified USPS worker (USPS is an American mail provider). What I’m hung up on is that Sam is literally a delivery person. It was the gameplay that really threw me off though.
The characters look weird and interesting and the world seems beautifully realized. The story has that special Kojima level of schlock that his games are known for. Players control Sam (Norman Reedus) and are tasked with traveling the barren American wasteland in hopes of reconnecting its people. But now after finally seeing the latest showing a lot of my excitement has died down. Every hint and bread crumb lead to wild theories and every weird new trailer just added to the excitement. Since its reveal, we were drip-fed information about the game and the mystery around it was intoxicating. We knew the cast we knew it was an action game (or Strand Game as Kojima eloquently put it) and that there would be some sort of multiplayer elements. Like so many, Metal Gear Solid was my jam, but this new project just isn’t doing do it for me.īefore TGS 2019, very little was known about Death Stranding.
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When I first heard the man, the myth, the legend Hideo Mother-Effin Kojima was making a new Story-driven PS4 exclusive I was ecstatic. Is it me or was the 49 minutes Death Stranding gameplay preview from TGS 2019 kind of… lame? Blasphemy! I know but I just can’t help but feel underwhelmed.